A good roguelike provides variety and keeps players coming back with the randomness of different scenarios each run. While many of the game’s roguelike features are quite good, the actual combat is pretty repetitive. “Unfortunately, The Last Stand: Aftermath suffers from a lack of varied objectives and enemies.” ![]() A sense of risk vs reward permeates the experience much of the time you can find more fuel than you really need, meaning that leaving your car at some stops is unnecessary, but may provide valuable weapons or consumables. At each stop your car runs out of fuel, forcing you to wade through the zombie horde to scavenge for fuel and other resources. The isometric gameplay works fairly well you can obtain a variety of melee and ranged weapons, which break down over time. Even if you don’t get far, your efforts can hopefully give the next infected survivor you play as a better chance. The rate of accumulation of these resources is pretty generous, providing a regular sense of long-term progress. Supply can purchase additional equipment and unlock new kinds of survivors to play as, whereas Knowledge unlocks permanent buffs, such as improved movement speed and infection resistance. ![]() Although every new run starts off with a new protagonist and barebones equipment, you can acquire Supply and Knowledge resources through scavenging to assist future runs. This premise also plays into how long-term progress is accumulated. When your protagonist inevitably falls, you simply pick up from the beginning with someone new and start the voyage again. Your character is already dying, and the anti-viral medication you are given can only stave off the infection. I found the premise quite refreshingly dark as far as roguelikes go humanity is reduced to sending their troops as cannon fodder against the zombie horde, not unlike how the zombies throw their superior numbers at humanity. Blockade and access the valuable supplies hidden within. Your doomed survivor must make their way west towards the H.E.R.C. With the remaining human survivors bunkered down in a camp known as The End, you play as an infected recruit who has only days to live. ![]() The remaining 5% are immune, and unusually for a zombie apocalypse setting, you aren’t playing as one of them. The Last Stand: Aftermath takes place in the, well, aftermath of a catastrophic zombie plague that has infected 95% of humanity. The game ultimately works quite well and has some positive aspects going for it, however, its limitations and repetitive gameplay loop prevent it from reaching its potential. The Last Stand: Aftermath, crowdfunded via Kickstarter, pulls the series in an isometric roguelike direction, putting the player in the shoes of an ultimately doomed survivor as they make their way across the country scavenging for supplies and salvation for the remnants of humanity. The Last Stand: Aftermath is the newest entry of Melbourne-based developer Con Artist Games’ The Last Stand series.
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